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Author Topic: datamine  (Read 14447 times)

Offline Yerix

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datamine
« on: Jul 16 2016, 11:51 PM »
http://pastebin.com/1t8dN51M

Quote
Ditto
QuickMoves: Pound
CinematicMoves: Struggle

Articuno
QuickMoves: Frost Breath
CinematicMoves: Ice Beam, Icy Wind, Blizzard

Zapdos
QuickMoves: Thunder Shock
CinematicMoves: Discharge, Thunderbolt, Thunder

Moltres
QuickMoves: Ember
CinematicMoves: Fire Blast, Heat Wave, Flamethrower

Mewtwo
QuickMoves: Psycho Cut, Confusion
CinematicMoves: Psychic, Shadow Ball, Hyper Beam

Mew
QuickMoves: Pound
CinematicMoves: Hurricane, Earthquake, Psychic, Dragon Pulse, Thunder, Moonblast, Fire Blast, Solar Beam, Hyper Beam

so ditto doesn't even get transform
unless they go the "imposter" route and just make it a copy of a pkmn it's going against in a gym or something

bad sign for gimmick-mons when they begin introducing the other generations
lack of physical/special will ruin wobbuffet/wynaut unless they did it pre-split
shedinja will be instant gutter trash if nothing close to wonder guard is programmed on it

the legendaries don't have capture rates, hinting toward event giveaways
either that or we'll be zerg-rushing legendaries at huge gatherings like the mewtwo showdown in the announcement trailer
« Last Edit: Jul 17 2016, 02:20 AM by Yerix »
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #1 on: Jul 18 2016, 02:24 PM »
Quote
- The Trainer Level Cap is 40.
- Egg's cap at Level 20, so if you get an Egg at Level 37 it'll still hatch at the same quality as if you were level 20.
- Wild Pokemon cap at Level 30, meaning after Level 30 everyone will find the same max CP Pokemon and it'll be a matter of spending the candy and stardust to upgrade them to your level's cap based on their CP arc.
- There is an achievement/badge rank above gold.
- Curveballs and Accurate Throws (Nice, Great, Etc) have been confirmed as helping with the capture chance of a Pokeball throw.
- There may be future Incubators that reduce the amount of kilometers needed before they hatch. (There is an incubator called "distance" in the code)
- Moves have an Accuracy and a Critical Hit Rate.
- Each unique Pokemon has it's own Capture and Flee rate.
- Move Damage may go up with Trainer Level.
- Pokemon do become harder to catch as you level up.
- Mewtwo, Moltres, Zapdos, Articuno are Legendary.
- Mew is Mythic.
- Farfetch'd is out there... somewhere. As is Ditto.
- The Charge Meter is filled 0.5 for each 1 HP of damage dealt. This means a super effective move that does more damage will charge the special attack faster - that is actually really important to know.
- To level from 39 to 40 takes FIVE MILLION EXPERIENCE, and going from 1 to 40 takes Twenty Million. On my best day I can get about one hundred thousand exp, maybe 125k. So that's like 3-4 months to go from 39 to 40. Won't be seeing that any time soon! lol
- Pokemon have a base Attack, Defense and Stamina (HP) - thus they do not have a Attack and Special Attack stat like in the 3DS games.
- Dragonite has the strongest base attack for non-legends, at 250.
- MewTwo has a base attack of 284.
- Moltres has the highest base attack of the three legendary birds.
- Articuno has the highest base defense of the three.
- Zapdos is almost as high as Moltres in base attack but is likely lower due to Type Advantage.
- Pokemon have an evolution modifier AND a HP modifier when they evolve both CP and HP go up a set multiplier.
- Defending Pokemon at a Gym attack every 1.5 seconds.
- The Master Ball is in the game, no clue where it is found.
- The Legendary Pokemon do have a spawn rate - BUT - they have no capture rate, could this mean they require a Master Ball?
- STAB is present in the game, giving a 25% Bonus to an attack move. STAB stands for "Same Type Attack Bonus" and means if a Grass Pokemon uses a Grass move it will hit harder than if a Ground Pokemon used the same Grass move.
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #2 on: Jul 27 2016, 02:12 AM »
Quote
ITEM_X_ATTACK, ITEM_X_DEFENSE, ITEM_X_MIRACLE, ITEM_RAZZ_BERRY, ITEM_BLUK_BERRY, ITEM_NANAB_BERRY, ITEM_WEPAR_BERRY, ITEM_PINAP_BERRY
all those berries are ingredient berries in the main games, and the main 5 berries from gen III for each contest stat - wepear is misspelled as "wepar"
seems in-battle stat buffs were planned at one point, x miracle most likely buffed both stats

Quote
ACTIVITY_CATCH_LEGEND_POKEMON, ACTIVITY_CATCH_FIRST_THROW, ACTIVITY_CATCH_FIRST_CATCH_OF_DAY
looks like the incomplete form of the daily rewards function
"first throw" is probably when catching your starter

Quote
TRADE_SEARCH, TRADE_OFFER, TRADE_RESPONSE, TRADE_RESULT
this is obviously the incomplete form of a trade function
« Last Edit: Aug 28 2017, 01:07 AM by Yerix »
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #3 on: Jul 27 2016, 02:22 AM »
Quote
V0001_MOVE_THUNDER_SHOCK

V0002_MOVE_QUICK_ATTACK

V0003_MOVE_SCRATCH

V0004_MOVE_EMBER

V0005_MOVE_VINE_WHIP

V0006_MOVE_TACKLE

V0007_MOVE_RAZOR_LEAF

V0008_MOVE_TAKE_DOWN

V0009_MOVE_WATER_GUN

V0010_MOVE_BITE

V0011_MOVE_POUND

V0012_MOVE_DOUBLE_SLAP

V0013_MOVE_WRAP

V0014_MOVE_HYPER_BEAM

V0015_MOVE_LICK

V0016_MOVE_DARK_PULSE

V0017_MOVE_SMOG

V0018_MOVE_SLUDGE

V0019_MOVE_METAL_CLAW

V0020_MOVE_VICE_GRIP

V0021_MOVE_FLAME_WHEEL

V0022_MOVE_MEGAHORN

V0023_MOVE_WING_ATTACK

V0024_MOVE_FLAMETHROWER

V0025_MOVE_SUCKER_PUNCH

V0026_MOVE_DIG

V0027_MOVE_LOW_KICK

V0028_MOVE_CROSS_CHOP

V0029_MOVE_PSYCHO_CUT

V0030_MOVE_PSYBEAM

V0031_MOVE_EARTHQUAKE

V0032_MOVE_STONE_EDGE

V0033_MOVE_ICE_PUNCH

V0034_MOVE_HEART_STAMP

V0035_MOVE_DISCHARGE

V0036_MOVE_FLASH_CANNON

V0037_MOVE_PECK

V0038_MOVE_DRILL_PECK

V0039_MOVE_ICE_BEAM

V0040_MOVE_BLIZZARD

V0041_MOVE_AIR_SLASH

V0042_MOVE_HEAT_WAVE

V0043_MOVE_TWINEEDLE

V0044_MOVE_POISON_JAB

V0045_MOVE_AERIAL_ACE

V0046_MOVE_DRILL_RUN

V0047_MOVE_PETAL_BLIZZARD

V0048_MOVE_MEGA_DRAIN

V0049_MOVE_BUG_BUZZ

V0050_MOVE_POISON_FANG

V0051_MOVE_NIGHT_SLASH

V0052_MOVE_SLASH

V0053_MOVE_BUBBLE_BEAM

V0054_MOVE_SUBMISSION

V0055_MOVE_KARATE_CHOP

V0056_MOVE_LOW_SWEEP

V0057_MOVE_AQUA_JET

V0058_MOVE_AQUA_TAIL

V0059_MOVE_SEED_BOMB

V0060_MOVE_PSYSHOCK

V0061_MOVE_ROCK_THROW

V0062_MOVE_ANCIENT_POWER

V0063_MOVE_ROCK_TOMB

V0064_MOVE_ROCK_SLIDE

V0065_MOVE_POWER_GEM

V0066_MOVE_SHADOW_SNEAK

V0067_MOVE_SHADOW_PUNCH

V0068_MOVE_SHADOW_CLAW

V0069_MOVE_OMINOUS_WIND

V0070_MOVE_SHADOW_BALL

V0071_MOVE_BULLET_PUNCH

V0072_MOVE_MAGNET_BOMB

V0073_MOVE_STEEL_WING

V0074_MOVE_IRON_HEAD

V0075_MOVE_PARABOLIC_CHARGE

V0076_MOVE_SPARK

V0077_MOVE_THUNDER_PUNCH

V0078_MOVE_THUNDER

V0079_MOVE_THUNDERBOLT

V0080_MOVE_TWISTER

V0081_MOVE_DRAGON_BREATH

V0082_MOVE_DRAGON_PULSE

V0083_MOVE_DRAGON_CLAW

V0084_MOVE_DISARMING_VOICE

V0085_MOVE_DRAINING_KISS

V0086_MOVE_DAZZLING_GLEAM

V0087_MOVE_MOONBLAST

V0088_MOVE_PLAY_ROUGH

V0089_MOVE_CROSS_POISON

V0090_MOVE_SLUDGE_BOMB

V0091_MOVE_SLUDGE_WAVE

V0092_MOVE_GUNK_SHOT

V0093_MOVE_MUD_SHOT

V0094_MOVE_BONE_CLUB

V0095_MOVE_BULLDOZE

V0096_MOVE_MUD_BOMB

V0097_MOVE_FURY_CUTTER

V0098_MOVE_BUG_BITE

V0099_MOVE_SIGNAL_BEAM

V0100_MOVE_X_SCISSOR

V0101_MOVE_FLAME_CHARGE

V0102_MOVE_FLAME_BURST

V0103_MOVE_FIRE_BLAST

V0104_MOVE_BRINE

V0105_MOVE_WATER_PULSE

V0106_MOVE_SCALD

V0107_MOVE_HYDRO_PUMP

V0108_MOVE_PSYCHIC

V0109_MOVE_PSYSTRIKE

V0110_MOVE_ICE_SHARD

V0111_MOVE_ICY_WIND

V0112_MOVE_FROST_BREATH

V0113_MOVE_ABSORB

V0114_MOVE_GIGA_DRAIN

V0115_MOVE_FIRE_PUNCH

V0116_MOVE_SOLAR_BEAM

V0117_MOVE_LEAF_BLADE

V0118_MOVE_POWER_WHIP

V0119_MOVE_SPLASH

V0120_MOVE_ACID

V0121_MOVE_AIR_CUTTER

V0122_MOVE_HURRICANE

V0123_MOVE_BRICK_BREAK

V0124_MOVE_CUT

V0125_MOVE_SWIFT

V0126_MOVE_HORN_ATTACK

V0127_MOVE_STOMP

V0128_MOVE_HEADBUTT

V0129_MOVE_HYPER_FANG

V0130_MOVE_SLAM

V0131_MOVE_BODY_SLAM

V0132_MOVE_REST

V0133_MOVE_STRUGGLE

V0134_MOVE_SCALD_BLASTOISE

V0135_MOVE_HYDRO_PUMP_BLASTOISE

V0136_MOVE_WRAP_GREEN

V0137_MOVE_WRAP_PINK

V0200_MOVE_FURY_CUTTER_FAST

V0201_MOVE_BUG_BITE_FAST

V0202_MOVE_BITE_FAST

V0203_MOVE_SUCKER_PUNCH_FAST

V0204_MOVE_DRAGON_BREATH_FAST

V0205_MOVE_THUNDER_SHOCK_FAST

V0206_MOVE_SPARK_FAST

V0207_MOVE_LOW_KICK_FAST

V0208_MOVE_KARATE_CHOP_FAST

V0209_MOVE_EMBER_FAST

V0210_MOVE_WING_ATTACK_FAST

V0211_MOVE_PECK_FAST

V0212_MOVE_LICK_FAST

V0213_MOVE_SHADOW_CLAW_FAST

V0214_MOVE_VINE_WHIP_FAST

V0215_MOVE_RAZOR_LEAF_FAST

V0216_MOVE_MUD_SHOT_FAST

V0217_MOVE_ICE_SHARD_FAST

V0218_MOVE_FROST_BREATH_FAST

V0219_MOVE_QUICK_ATTACK_FAST

V0220_MOVE_SCRATCH_FAST

V0221_MOVE_TACKLE_FAST

V0222_MOVE_POUND_FAST

V0223_MOVE_CUT_FAST

V0224_MOVE_POISON_JAB_FAST

V0225_MOVE_ACID_FAST

V0226_MOVE_PSYCHO_CUT_FAST

V0227_MOVE_ROCK_THROW_FAST

V0228_MOVE_METAL_CLAW_FAST

V0229_MOVE_BULLET_PUNCH_FAST

V0230_MOVE_WATER_GUN_FAST

V0231_MOVE_SPLASH_FAST

V0232_MOVE_WATER_GUN_FAST_BLASTOISE

notes
- no gen I pkmn learns parabolic charge (heliolisk family & dedenne)
- while jynx can have heart stamp, it isn't in its movepool
- psystrike is in, but is not in mewtwo's movepool - it's oddly a garbage move (100 needing 50 energy and 4.4 cooldown essentially making it a crummy version of shadow ball) if it releases i can see it getting buffed
- smog, double-slap, air slash, twineedle, mega drain, shadow sneak, shadow punch, absorb, giga drain, slam, headbutt, and rest are referenced, but currently no pokemon are capable of having them
-- as of now, take down, double-slap, smog, twineedle, absorb, slam, and headbutt have been removed from data
--- take down, air slash, shadow sneak, and shadow punch are functional

- there is a "heal" parameter in move data, however the only released move with a non-zero heal value is draining kiss, with jynx only able to have it - unknown if the heal mechanics actually work, but could give draining kiss a niche
- scald, hydro pump, and water gun have separate variants for blastoise (i imagine unique animations with its water cannons), however blastoise has no access to these variants of moves (it has the standard water gun and hydro pump) and blastoise currently has no access to any variant of scald (the current sole user of that attack being poliwhirl)
-- said blastoise variants of moves have retained the unbuffed original stats of the used moves
- wrap has unused green and pink variants
« Last Edit: Feb 26 2018, 09:17 PM by Yerix »
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #4 on: Aug 28 2016, 03:38 PM »
https://www.reddit.com/r/TheSilphRoad/comments/4zdydu/some_interesting_things_in_the_code_i_havent_seen/?st=isepl80t&sh=be6727a0

Quote
I was looking through the code and found some stuff I haven't seen many people talk about, several items, I will tell you what I think each is Item_incense_spicy <-incense that attracts only fire

Item_incense_cool <-incense to attract ice or maybe water

Item_incense_floral <-incense to attract grass or bug type etc.

activity_catch_pokemon <- this is of course just catching Pokémon, BUT

activity_catch_legend_pokemon <- shows that legendarys will be able to be caught, whether at an event or however.

You see in the code mention of a fort, I thought initially that this was simply referring to gyms, but then you also see gyms mentioned, examples:

Add_fort_modifier <- you can't add anything to gyms except Pokémon, this is very interesting to me. Perhaps a legendary is in a fort and your team has to take it down? Idk, but be on the lookout for this.

Fort_deploy_pokemon <- this suggests that forts will let you place Pokémon, just like with gyms.

Fort_recall_pokemon <- this is interesting to me. You can't manually bring Pokémon in gyms back to you, but this seems to suggest that with forts, you can.

Start_gym_battle <- this is gym battling, mentioned specifically as gym. Not a fort.. interesting.

Also, trading seems to be in the game, there's just no way to actually activate it right now:

Trade_search <- you can search for people looking to trade?

Trade_offer <- offer a trade to someone that wants to trade?

Trade_response <- when you offer a trade, they respond with whether or not they will go through with it?

Trade_result <- after an interaction, what happens, who gets what.

By the way, does anyone know what "sfida" stands for? Because it's mentioned, and in Italian it means challenge, could there be a challenging system where you challenge another player? Or am I going to deep.

Let's look at something else- it seems that there are (obviously) numerous factors that play in to whether or not you capture something. They are labeled as items, so maybe there are items that will increase these chances. Those berrys that aren't out yet could correspond

Item_effect_cap_chance_night <- at night it may be more or less likely to capture something, or maybe spawns are increased.

Item_effect_cap_chance_trainer <- possibly trainer level

Item_effect_cap_chance_first_throw <- the first throw you make can have an increased chance of capture (or maybe decreased)

There's another thing, I have no idea what it could be

Item_troy_disk What could this be?

please disregard all the random italics theyre underscores

EDIT It seems that forts are gyms and pokestops, so that's that! Thanks all, i hope we can continue to find more! EDIT ON BUDDY POKEMON I was looking some more and it seems to me that buddy Pokémon are the Pokémon that you have in a gym, I could be wrong though.

EDIT 2 FortSponsor { UNSET_SPONSOR = 0; MCDONALDS = 1; POKEMON_STORE = 2;

McDonald's??

there's unused incense variants present and they seem to be aimed attracting more pkmn of a certain type

the ability to manually recall pkmn from a gym might be added soon
there's a lv 10-8 gym on the highway that no one is bothering to attack (i guess they're scared of the lv30 trainer's cp2950 dragonite leading it, alongside a snorlax, 2 lapras, and 2 vapes, the other 2 being a golduck and blastoise), my lapras has been stationed there for weeks and i miss it, appreciate the coins and dust coming from it though

mcdonalds sponsored pokestops already exist in japan, all they are is the golden arches in the photo spinner:
http://imgur.com/a/7zHk3

Quote
•They added "buddy Pokémon", which seem to be Pokémon that can walk beside you and gather candy, probably for their own evolution line. I'm guessing you'll get one candy at a time, every X km walked (km_buddy_distance in the protos), the distance being different for each Pokémon species. Buddies will have different sizes (BUDDY_MEDIUM, BUDDY_SHOULDER, BUDDY_BIG, BUDDY_FLYING), probably depending on the species, although it could also be influenced by the Pokémon's individual size. Each Pokémon has a new data entry which records the total number of candies it gathered (buddy_candy_awarded).

•Pokéstop spinning got a new possible server response: EXCEEDED_DAILY_LIMIT. It probably means you'll either have a daily limit per Pokéstop, or a global limit. Either way, I don't like this idea, especially the former since it will further degrade game experience for players who don't have access to many Pokéstops.

Buddy Pokémon don't seem to be implemented in the game yet, that's probably a preparation for the next update. Pokéstop limits could however already be active, let's just hope it's high enough to only impact bots, not legitimate players.

this buddy pkmn function can be a good way to gather candies for rare pkmn in the lapras/snorlax and legendary ranges, as well as pkmn that aren't common in an area
« Last Edit: Nov 06 2016, 03:04 PM by Yerix »
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #5 on: Oct 29 2016, 02:40 AM »
URANAIDETYU


Spoiler: show
I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.





Offline Yerix

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Re: datamine
« Reply #6 on: Nov 07 2016, 12:53 PM »
silphroad folks just found gen II in the works

https://www.vg247.com/2016/11/07/pokemon-go-update-datamined-to-reveal-generation-2-pokemon-and-more-news-on-the-elusive-ditto/

GO-GS confirmed
pokedex entries for gen II have been added, though they are yet to have moveset data

transform is added to the move data and assigned to ditto's movepool, so it seems ditto will be unleashed into the wild in not too long from now

they better add evo items
« Last Edit: Nov 07 2016, 01:16 PM by Yerix »
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Re: datamine
« Reply #7 on: Nov 21 2016, 04:48 AM »
so the recent update added sponsors
Code: [Select]
Sponsor.MCDONALDS.POKEMON_STORE.TOHO.SOFTBANK.GLOBE.SPATULA.THERMOMETER.KNIFEthanksgiving event hype?

it also added things for ditto:
- additional wild encounter and battle data
- ditto effect sounds
- a ditto-specific background among the type-based backgrounds on the pkmn data screen
- some kind of spotlight graphic

there's now possible references to rare and shiny pkmn
its believed we might not get actual shinies as they appear in the main games, but pkmn with a color tint to them (something like the tinted colorations of nicknamed pkmn back in stadium 1/2
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Re: datamine
« Reply #8 on: Dec 07 2016, 06:07 PM »
silphroad folks just datamined the latest update

https://thesilphroad.com/news/shiny-pokemon-genders-in-pokemon-go-49-1

- genders are coming
- shinies
- expanded avatar customization
-- code exists for unlockable and microtrans outfits - pay2fashion imminent?
- baby buddy position - think togepi and most of the gen II prevos
- new sponsor placeholders
-- "grill"
-- "smoker"
--- more kitchen stuff as sponsors, what are they planning
- sightings/nearby tweaks
- pkmn costumes
-- there's a holiday one in the works
-- costumes appear to have their own collision
- no new moves (yet)
- sprites removed for 3D models sent from the servers
-- supposedly to help with displaying pkmn with gender differences and shinies

update:
gen II cries confirmed in the data

it'll be fun to see what genders all our pkmn end up with
« Last Edit: Dec 07 2016, 10:10 PM by Yerix »
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Re: datamine
« Reply #9 on: Jan 17 2017, 10:31 PM »
more datamine goodies from the latest update
https://thesilphroad.com/news/pokemon-go-v053-apk-mine-new-moves-and-evolution-items

- new moves added:
Quote from: fast
Counter
 Powder Snow
 Charge Beam
 Volt Switch
 Dragon Tail
 Infestation
 Struggle Bug
Astonish
 Iron Tail
 Fire Spin
 Bullet Seed
 Extrasensory
 Air Slash
 Hex
 Snarl

Quote from: charge
Close Combat
 Dynamic Punch
 Focus Blast
 Aurora Beam
 Wild Charge
 Zap Cannon
 Avalanche
 Brave Bird
 Sky Attack
 Sand Tomb
 Rock Blast
 Silver Wind
 Night Shade
 Gyro Ball
 Heavy Slam
 Overheat
 Grass Knot
 Energy Ball
 Future Sight
 Mirror Coat
 Outrage
 Crunch
 Foul Play

where's hidden power? we kinda need that for unown

- references to evolution items
-- sun stone
-- king's rock
-- metal coat
-- dragon scale
-- upgrade
we need all the evo stones and items, and halve existing candy costs to everything that evolves with them
take the sun and moon shard from XD and have them be evo items for esp/umbre
http://bulbapedia.bulbagarden.net/wiki/Sun_and_Moon_Shards

- support for forms
-- all unown forms referenced in code

- news digest section

- avatar customization for belts, glasses, and necklaces

- more code added relating to genders and shinies

- tweaks to gym interaction radius

- debug tools for species, gender, costume, form, and shiny

- new sponsor types
-- pan
-- bbq
-- fryer

here comes the evo item hype

edit:
http://pokemongohub.net/0-53-1-data-mining-unown-added-new-avatar-customization-options/
gohub finds that:
- medals could begin earning clothing pieces
- dark type badge
- badges for prestige gain and drop
« Last Edit: Jan 20 2017, 03:59 PM by Yerix »
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Re: datamine
« Reply #10 on: Jan 18 2017, 11:41 PM »
http://pokemongohub.net/user-guides/0-53-1-meta-data-analysis/

coding for trading was expanded upon
a street view option
stuff for legendaries
gems - seems an alternate currency is at work
forts are what stops and gyms are called internally...now things for their lat/lng were added
food makes me think of the razz berries, perhaps its another class of items to augment pkmn stats?
ranks have me puzzled, do we really need another e-penis stat at this point when levels are enough?

something interesting regarding trading:
http://pokemongohub.net/user-guides/trading-coming-form/
apperently one take of the possible trade system would be pkmn virtually taking public transit in order to get to someone
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Re: datamine
« Reply #11 on: Feb 10 2017, 04:57 PM »
apparently more GOplus options are in the works

- adjusting priority between pkmn and pokestops
- able to set specific pkmn in the pokedex so the GOplus shows a yellow light when it locks on to them
- faster capture result
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Re: datamine
« Reply #12 on: Feb 25 2017, 08:42 PM »
https://pokemongohub.net/pokemon-go-0-57-3-apk-data-mine/

get shiny hype

i hope to hoard them and transfer them to the main games when that functionality ever happens

but can we have a berry that guarantees them to not flee on the next ball breakout?
that should've been the nanab's effect
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Re: datamine
« Reply #13 on: Mar 23 2017, 07:02 PM »
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Re: datamine
« Reply #14 on: Apr 07 2017, 10:44 AM »
https://pokemongohub.net/v0-61-0-data-mining-report-redeemable-codes-new-secret-added/

code redemption looks ready
notification box
pokestop rewards code completely rewritten
significant changes to skybox rendering

https://pokemongohub.net/niantic-confirms-new-cooperative-gameplay-experiences-coming-spring/
gym raid messages begun appearing in the network traffic

Code: [Select]
"gym_removal_notification_toast" "{0} has fought hard and returned!" "{0} は
"pokemon_lost_notification_toast" "{0} lost a battle!" "{0} は負けてしまった"
"pokemon_won_notification_toast" "{0} defended the Gym!" "{0} はジムを守った!"
"nearby_raid_notification_toast" "Nearby raid starting soon!" "近くのジムでバ
"gym_removal_notification_toast|1""{0} is back after a hard battle!" "{0} が
"gym_removal_notification_toast|2" "{0} was forced off the Gym!" "{0} がジムか
"pokemon_hungry_notification_toast" "{0} is hungry!" "{0} はお腹が空いている"
"pokemon_hungry_notification_toast|1" "{0} needs a pick-me-up!" "{0} のお腹が
"pokemon_hungry_notification_toast|2" "{0} wants a berry!"
"{0} はきのみを欲 "pokemon_lost_notification_toast|1" "{0} was defeated in battle!"
"{0} は負けて "pokemon_lost_notification_toast|2" "{0} fainted at the Gym!"
"{0} はひんしになっ "pokemon_won_notification_toast|1" "{0} was victorious in battle!" "{0} はバトル
"pokemon_won_notification_toast|2" "{0} has triumphed over your opponents!"
"nearby_raid_notification_toast|1" "There's a raid about to start near you!"
"nearby_raid_notification_toast|2" "A raid's going to start nearby!" "近くでバ

wait, hunger?
some kind of pokeamie/refresh type vanity stat in the works?
for once these nanabs might have a good purpose
« Last Edit: Apr 07 2017, 10:51 AM by Yerix »
URANAIDETYU


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I hate more than just your guts, faggot. I hate your mind,
your body, and your soul. Your existance on this shithole of
a planet is meaningless. So it's best for you to commit suicide
right now, the sooner, the faster you can get out of this
gigantic shithole.